By samples I mean full samples from other tracks. A sample is basically a piece of audio recorded from an existing song. Lots of types of music are sample based. Essentially, a loop from an existing song is taken, modified, and new track is built around that. Lots of vaporwave, lofi, and future funk uses samples from old songs. There is a lot of room for creativity in manipulating the samples.
Remix vs Cover?
I do lots of video game covers, but they are technically not remixes. Sometimes the terms are confusing because they get interchanged, but technically, a remix is a type of song that also uses original audio. A cover rebuilds the sounds without using the original audio. If you were to take the midi from a song, run it through your own synths and create audio, then its a cover. If you record the actual song and put it in your song, then its a remix.
Remixes and other sample based songs come with a lot of legal difficulties because it’s hard to get the right permissions to use audio samples. Cover licensing is fairly easy to come get. A lot of distributors offer low cost licensing options for doing covers. They usually take care of sending the original songwriter a cut of the royalties. The reason that I don’t make sample based vaporwave isn’t rooted in the legal issues, but for me, its simply workflow.
But Why Tho?
I don’t have a DJ background so I don’t have experience stitching songs together. I do have lots of experience playing in bands and writing parts for multiple instruments. For my workflow in Ableton, It’s easier for me to write the parts out in midi, and create an arrangement around that. I like to move notes around in different midi lanes, and it’s not possible to modify individual instruments on rendered samples. In a sample, you can’t easily change things like the chords. I also don’t have a collection of songs that I would use for sampling, and wouldn’t even know where to start looking.
Samples or no Samples?
In conclusion, sample based music is definitely very cool, and some of the “sound” comes from modifying rendered audio. For my workflow, midi works best because I like having control of all the midi, and can write quickly like that. I do however occasionally sample myself. I’ll take rendered portions of my other songs and slice them up or slow them down for effects.